Infinite Noise TRNG online
Dice you can trust with fate.
A lightweight roller for tabletop role-playing games. Every result comes from conditioned physical noise delivered by our entropy server.
Quick rolls
One click configures the builder and immediately rolls the dice.
Single die
Popular pools
Choose dice or use a quick roll. Entropy will only be requested after you click.
Build a pool
Combine different dice and add a modifier.
The rule applies to every die in the first group. Preview: 2d20kh1cs>=8+5
Explosions may form a chain. The rule applies to the first group. Preview: 2d20!maxkh1+5
Advanced expression guidePools, explosions, modifiers, kh/kl and cs success counting
The expression describes the number of dice, their sides and how the result is counted. The letter d stands for die.
Expression structure
[count]dsides[!max|!min][(kh|kl)how many][cs operator threshold][±modifier]
Elements in square brackets are optional — do not type the brackets themselves.
count- How many dice to roll. An omitted count means one die:
d20is the same as1d20. sides- How many sides each die has, for example
d6,d20or a customd30. !max- Explode on the maximum result. For
d6, every 6 adds another d6 roll. !min- Explode on the minimum result. Every 1 adds another roll with the same die.
kh- Keep highest — retain the specified number of highest results.
kl- Keep lowest — retain the specified number of lowest results.
cs- Count successes — each die that meets the condition counts as one success, otherwise zero. The pip sum includes successful dice only.
> ≥ < ≤- Success condition. Use
>,>=,<or<=in the expression. + / −- Add or subtract a fixed modifier. Use
+to join different dice groups as well.
Ready-to-use examples
Click an example to copy it into the manual expression field.
Important: when rules are combined, all explosions are resolved first, then kh/kl, and finally cs. Extra rolls join the same pool and are added or evaluated like the other dice. Letter case and whitespace do not matter. You may use up to 8 groups, 100 initial dice, 1000 actual rolls after explosions, 2–1000 sides and a modifier from −9999 to +9999.
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History and statistics remain only in this browser's localStorage. The server does not store rolls.
Randomness source
Infinite Noise TRNG, not a pseudorandom generator
The server reads a Keccak-1600-conditioned stream from an Infinite Noise TRNG and serves each portion only once. For any number of sides we use rejection sampling: values that would create an uneven distribution are discarded. Every side therefore has exactly the same probability.